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[game tools]
WALKTHROUGHS FREEWARE ADVENTURES
Ben Jordan Case 5: Land of the Rising Dead
- - - Walkthrough - - -
GAME PAGE & DOWNLOAD
Walkthrough by Len Green DAY~1 (October 24th ) - Enter the bathroom - Look at the daily newspaper ... notice the picture of inspector Yoshi {1} - Take Simon`s large black robe from the hook {2} - Exit the bathroom - Exit the hotel room and the hotel itself - Go to the Osaka Police Department (the OPD) - Talk to the desk sergeant ... inspector Yoshi won`t see Ben without an appointment {1} - Give the sergeant the card belonging to Percival Quentin Jones (the English professor of criminology) - The sergeant leaves, talks to Yoshi, and returns - Yoshi will see Ben now {2} - Go through door (at the right) - Look at the sign above the door to the right of the screen ... `Hamato Yoshi` - Knock on the door to inspector Yoshi`s office, enter, and sit down - Talk to inspector Yoshi {1} - Exit Yoshi`s office - Look at the plaque to the left of the opposite door ... `Evidence lockup and Crime Lab` - Enter the crime lab - Talk to the evidence lockup attendant - Ask to see some `Evidence retrieval` - The attendant can`t allow that without an `evidence requisition form` signed by the lead inspector on the case - He gives Ben one of the blank forms {1} - Talk to the lab technician {1} - Exit the lab - Enter Yoshi`s office again - Ask him to sign the form in order to obtain the names of the victims ... he can`t allow that! It`s only available to official police personnel - Exit Yoshi`s office - In the lobby, look at the notes on the notice board - Take one of these notes ... the one signed by inspector Yoshi {1} - In inventory, trace over Yoshi`s signature onto the evidence requisition form {2} - Re-enter the lab - Return to the evidence lockup attendant, and hand him the `signed` evidence requisition form - Ask for, and receive the list of the names of the 4 murder victims {1} - Take the list ... Ben is not allowed to do this! It can be viewed but not removed in any way - From inventory, copy these names into Ben`s notepad and tear the sheet out (From Ben`s notebook in the game`s taskbar you can read the 4 names, which are:- Hideo Tanaka; Sadako Matsumoto; Kenji Soyama; and Ryoko Matsuri) {2} - Exit the lab - Exit the OPD - Return to the hotel - Talk to Simon - Give the list to Simon who feeds the names into his laptop - He comes up with an additional 2 names `Yamamoto Inc.` and `ShinobiCorp` {3} - Exit the hotel - Go to Yamamoto Inc. - Talk to the desk clerk ... Mr. Hiroshi Yamamoto won`t be back from a business trip until tomorrow {1} - Exit Yamamoto Inc. - Go to the Shinobi lobby ... it is empty - By consulting the directory Ben finds out where Shinobi`s office is - Look at the sign to the right of the double doors ... `Shinobi` - Knock on Shinobi`s door and enter - Talk to Mr. Shinobi {3} - Exit the office - Press the call button for the elevator and exit ShinobiCorp - Return to Simon and talk to him - Time to finish work for the day and have dinner! Total points for day~1 = 22 DAY~2 (October 25th ) - Simon is about to leave for the airport to pick up Alice ... he has left Ben a crime scene kit - Take the crime scene kit from the dresser {1} - In inventory, open it and obtain in inventory the finger print kit and the small syringe {2} - Enter the bathroom - Look at the daily newspaper - See a photo of Mr. Shinobi on the page ... `Maybe I should visit him today!` {1} - Exit the bathroom - Exit the hotel room and the hotel itself - Go to ShinobiCorp - Inspector Yoshi is there ... something is wrong - Mr. Shinobi has been murdered with a katana (Samurai sword) protruding from his back - Talk to inspector Yoshi {2} - From inventory, obtain a fingerprint from the katana {1} - Press the call button for the elevator and exit ShinobiCorp - Go to Yamamoto Inc - Press the call button for the elevator ... but Ben doesn`t even know what floor Yamamoto`s on - Talk to the desk clerk again ... Mr. Yamamoto is in his office on the 22nd floor {1} - Again press the call button for the elevator and enter Mr. Yamamoto`s luxurious office - Talk to Yamamoto ... inform him of Shinobi`s murder and warn him to take care! {2} - Press the call button for the elevator and leave Yamamoto Inc - Cutscene:- Ben is accosted by some TV show host. He wants Ben (the Paranormal Investigator) to appear on his TV `Show` - Return to the hotel - Meet up with Alice ... she is fluent in the Japanese language! - Hear about a series of strange unexplained deaths in a nearby village called Asuka, about 1/2 hour from Osaka - Ben and Alice are transported automatically to Asuka ... ( N.B. The access to Asuka is marked on the map with a large curved red arrow at the top left corner! ) - Alice talks to a mournful teenager called Noburu. N.B. Alice does all the talking here, since she knows Japanese and Ben doesn`t {3} - Alice and Ben walk to the left, through the portal, and enter Asuka village - Arrive at a house with a door made of wood and paper ... there is a large lit decorative stone lantern outside the house - Knock on the door - Talk to the widow about `purification ritual/ceremony`, `Zen Buddhist priests`, etc. {2} - Continue walking to the left and come to a graveyard - Steal a basket of flowers from one of the graves {1} - In inventory remove the flowers {1} - In inventory combine the empty woven basket with the bathrobe creating a makeshift priest costume {2} - Return (bottom of the screen) and stand outside the widow`s house - From inventory, use the priest`s disguise on Ben. He automatically knocks on the door and he and Alice enter {2} - Alice is entertained with tea by the widow, whilst Ben (aka a Zen Buddhist priest) is left in the hallway - Ben enters the door near the left screen and observes the husband`s corpse in a coffin - From inventory, use the syringe to take a blood sample from the corpse {2} - Exit the funereal room - Alice, the widow, and Ben meet up in the hallway (Ben-priest can`t talk ... he`s `observing a vow of silence`!) - Exit the widow`s house. Automatically Ben dumps the priest`s disguise and apparently returns to sleep at the hotel. He again has unhappy dreams featuring Mary (presumably Mary Blaine ... who also featured in `Ben Jordan (3) ... The Sorceress of Smailholm`.) Total points for day~2 = 23 DAY~3 (October 26th ) - Enter the bathroom - Look at the daily newspaper ... Alice has scanned the newspaper and made some annotations and translations from the Japanese {1} - Exit the bathroom - Exit the hotel room and the hotel itself - Go to the OPD - Enter and go to inspector Yoshi`s office - Talk to Yoshi {1} - From Ben`s notebook in the game`s taskbar you can read that Ben needs to find a connection between Osaka and Asuka - Exit Yoshi`s office - Enter the lab - Give the lab technician the fingerprint {1} - Give the lab technician the syringe of blood ... the results will only be ready tomorrow {2} - Exit the lab - Exit the OPD - Go to Mr. Yamamoto`s office - Talk to Yamamoto ... he recommends relaxing at a Sushi bar {2} - ( From Ben`s notebook in the game`s taskbar you can read that Ben needs to obtain a sushi ) - Exit Yamamoto`s office - Exit Yamamoto Inc. - Cutscene:- Ben (the Paranormal Investigator) is again accosted by the TV show host. He very reluctantly agrees to go on his TV `Show` tomorrow ... simply in order to shut the guy up - Go to the Sushi bar - Talk to the Sushi chef {1} - From the menu, order `Today`s Special`. It`s eels ... but there`s a hook left in an eel, and Ben takes it (before eating!!) {1} - Order Fugu (highly toxic puffer fish). The chef apologizes since no puffer fish are left. He will have a fresh supply tomorrow {1} - Go through the large white curtain to the restrooms - Enter the men`s restroom - Look at the trash can and decide that the bathroom needs a little `Feng Shui` - Move the trash can to the opposite wall {1} - Stand on the trash can - Look through the vent into the adjoining room - There`s nothing that Ben can do there so stop looking through the vent - Push away from the wall - Get down from the trash can - Exit the men`s restroom - Walk to the left and exit the curtain - Exit the Sushi bar - Go to Asuka (If necessary, see info on this in Day-2) - Enter the widow`s house dressed as a Zen Buddhist priest (If necessary, see info on this in Day-2) - Alice is there having an intensive conversation with the widow - Look at the empty shelf ... `One of the swords is missing. Odd.` - Look at the empty shelf ... one sword is missing - From inventory, take the fingerprint kit and take a fingerprint from any one of the remaining other swords {1} - Exit the house - Exit Asuka - Go to the OPD - Enter the lab - Go to the technician and give him the fingerprint from the (Asuka) sword - Ask him to match the fingerprint with the previous one you gave him (from the katana which impaled Shinobi) - Receive the evidence form of a match between the two fingerprints {2} - Exit the lab - Enter Yoshi`s office - Talk to Inspector Yoshi and, from inventory, show him the matching-form {3} - Exit Yoshi`s office - Exit the OPD - Return to the hotel - Meet up with Alice and Simon in the hotel room. Ben informs them regretfully that he has most reluctantly agreed to appear on the TV `Happy Magic Fun Show` tomorrow - They are famished and want to eat Sushi. Not surprisingly, Ben vetoes the idea and the leave for the local McDonalds! Total points for day~3 = 17 DAY~4 (October 27th ) - Enter the bathroom - Look at the daily newspaper ... Alice has again `gone to the trouble of translating the relevant bits` from Japanese. Hiroshi Yamamoto has disappeared suddenly. The police have not yet found a body and are not connecting this to the Ghost Murders ... yet. {1} - Exit the bathroom - Exit the hotel room and the hotel itself - Go to the OPD - Enter and go to Inspector Yoshi`s office - Talk to Yoshi about Yamamoto`s disappearance {1} - Exit Yoshi`s office - The technician had left a message for Ben to visit him. So enter the lab and talk to him - Apparently there`s some sort of poison in the blood sample you submitted to him, but not enough to determine WHAT poison! `Get a sample to match the toxin in the dead man`s blood.` (From Ben`s notebook in the game`s taskbar you can read the aforementioned hint!) - Exit the lab - Exit the OPD - Go to the Sushi bar - Get the menu from the Sushi Chef and order Fugu ... it tingles a bit due to the deadly poison in the fish {2} - Exit the Sushi bar - As promised to the Show Host for today, Ben goes to the TV Studio - Talk to the receptionist (Yamamoto`s ex- desk clerk) {1} - Cutscene:- Get taken into the studio and `participate` in the quiz - Cutscene:- Simon and Alice watch Ben`s performance on their TV in the hotel room - Cutscene:- Continue with the `Happy Magic Fun Show` - If you need to, see the QUIZ ANSWERS at the end of this walkthrough for the 8 correct answers. You obtain 2 points for having participated in the quiz/game, plus 1 point for every one of your correct answers. So, if you get ALL the answers correct, the number of points you obtain is {10} - You also receive 2 prizes:- One of the chains they used on Ben during that crazy Japanese gameshow An Instamatic-Flash automatic camera - And if you`ve done well enough to avoid a dunking in the (NON) boiling water, you also receive one additional item (not needed in order to finish the game with full points!):- Trophy from the `Happy Magic Fun Show` ... `Hey, they misspelled your name!` - Go to the Sushi bar - Go through the large white curtain to the restrooms - Enter the men`s restroom - Stand on the trash can and look through the vent into the adjoining room (If necessary, see info on this in Day-3) - Observe the large trash can in that room - In (or above) the large trash can notice the remnants of the Fugu you didn`t eat ... `The chefs threw away the remnants of your Fugu.` and in particular `the parts full of all the deadly poison.` - In inventory, fix the hook onto one end of the chain (or vice versa) ... making a sort of fishing rope thingy {2} - From inventory, use the fishing rope on the Fugu remnants ... and pull out `the parts of the fish too poisonous too poisonous to eat.` {3} - Push away from the wall - Get down from the trash can - Exit the men`s restroom - Walk to the left and exit the curtain - Exit the Sushi bar - Enter the OPD - Enter the lab - From inventory, give the Fugu to the lab technician - He diagnoses the poison as Tetrodotoxin {4} - Exit the lab - Enter Inspector Yoshi`s office - Talk to Yoshi about the Tetrodotoxin and its role in creating the apparent zombies ... `We still need to find out who exactly is doing the poisoning?` {1} - Exit Yoshi`s office - Get as close as possible to the exit the OPD without exiting YET:- IT`S WORTH SAVING HERE !! - Exit the OPD - Go to the hotel - Cutscene:- It is night. Ben is diverted into a dark alley on his way back to the hotel. He is accosted by a zombie who is out to kill him. If you don`t stop him fairly quickly Ben is killed and you are forced to return to your abovementioned save. - Elude the zombie, and then `chase after it and see where it leads you.` ... but it gets away! {3} - If you have difficulties with escaping from the zombie, see EVADING THE ZOMBIE at the end of this walkthrough - Cutscene:- Return to the hotel room. Alice has been poisoned ... but not fatally - Cutscene:- Ben has his final `conversation` with Mary Blaine Total points for day~4 = 28 DAY-5 (October 28th ~ Last day! ) - Cutscene:- Simon and Ben visit Alice lying in a semi-coma in her hospital bed ... she`s very weak but she will recover. Simon returns to the hotel. - Ben returns to the hotel room - Talk to Simon - From inventory, give the photos to Simon. He feeds them into his laptop. There is a closeup of the car number plate which Simon scans and then enhances. He hacks into the Japanese vehicle registry database. The vehicle is `a company car belonging to Yamamoto Inc.` {3} - Exit the hotel - Go to the OPD - Knock on the door of Inspector Yoshi ... `There`s no answer.` - Go to the sergeant at the front desk - Talk to the sergeant ... Yoshi entered his office with the lunch that Ben sent him - Ask the desk sergeant about Inspector Yoshi ... `I think he`s in trouble.` {1} - The sergeant gives Ben a spare key to Yoshi`s office - From inventory, use the key to enter Inspector Yoshi`s office ... He is `definitely dead.` {1} - Exit Yoshi`s office - Exit the OPD - Return to the hotel - The game now branches into 2 paths here ... which join up again at the end. Each path yields the identical maximum 108 points! IT`S WORTH SAVING HERE !! - Talk to Simon - You are presented with 2 choices:- ~~~ You will start Path #1 if/when you choose `Simon will accompany Ben` ~~~ You will start Path #2 if/when you choose `Ben will go it alone` - Whichever path you choose (i.e. in both cases), Simon gives Ben a device he has invented ... `The DoorSucker 2000` PATH #1 - Choose the first option - Both Ben and Simon are automatically transported to outside the Yamamoto Inc building {1} - Look at the vent - Try to enter it ... `You can`t reach the vent on your own.` - Discuss the situation with Simon - Cutscene:- Ben stands on Simon`s shoulders and enters through the vent ... Simon joins him afterwards - Look at the air conditioning unit - Open the small metal A/C maintenance hatch ... `This door seems kind of loose` - Open the hatch again, and then a third time ... `The door breaks off its hinges` ... take it {1} - Look at the brown door which `leads back into the hallway.` - Go through the door - Simon walks forward and stands in front of another brown door ... this one with no handle - Look at the door - Look at the keypad alongside the door ... `it probably leads somewhere important`! - Activate the keypad next to the door. That doesn`t work - Talk to Simon ... `all I need is a wire and some metal` to short circuit the keypad {1} - Look at the notebook in the task bar `Get wire and metal for Simon` - From inventory, give the metal door to Simon {1} - Ben walks along the corridor (i.e. `off the bottom of your screen` and continues) - Enter the brown door of the room at the left of the screen - Examine one of the two computers ... the one near the door - `Notice a loose wire hanging from the back of the monitor` ... take it {1} - Exit the room - Return to Simon - Give Simon the wire. It works ... Cheers! The door opens and Ben enters the `important` room {1} - Cutscene:- Confrontation with the villain who STARTS to eliminate Ben! IT`S WORTH SAVING HERE (Immediately you re-obtain interactive control) !! - If Ben doesn`t do something, he`ll die (You have 30 seconds just to perform one fairly obvious and uncomplicated action ... so there should be no problem!) - From inventory, `In a fit of desperation, you put the DoorSucker 2000 up to the vent, and are surprised to see that it fits.` ( Automatically `You quickly press the button on the remote labelled `pull`` ) - The villain is defeated through his own device {7} - Cutscenes:- THE END ... until the next (sixth) episode of Ben Jordan entitled `Scourge of the Sea People`. Total points for day~5 = 18 TOTAL POINTS FOR THE WHOLE GAME = 22+23+17+28+18 = 108 out of 108 PATH #2 - Return to the last save - Choose the second option - Ben alone is automatically transported to outside the Yamamoto Inc building {1} - Enter the manhole ... since there is no ladder, Ben falls down with a bump (but apparently without injury!) - Ben is in a sewer - Get him to turn right round and walk - Around the corner is a staircase ... walk up it - Ben arrives through a door into a hallway - Walk forward (i.e. along the corridor, `off the bottom of your screen` and continue) - Enter the brown door of the room at the right of the screen - Take note of the puffer fish there - Exit the room - Look carefully at the picture on the wall to the right of the abovementioned door - Enter the brown door of the room at the left of the screen - Look at the large metal filing cases `lined up against the wall` - Open the filing cabinet and look at a folder labelled `Corporate Takeovers. However, all it has in it is `a paper with the words `Fugu, Sumo, Dinner` written on it` ... Ben jots down those 3 words. From Ben`s notebook in the game`s taskbar you can read those 3 words again {1} IN YOUR NOTEBOOK - Have a good look at the painting on the wall - Exit the room - Walk towards the bottom of the screen and onwards - Look at the keypad alongside the door ... `it probably leads somewhere important`! - Type in the access code. This is probably the most difficult puzzle in the whole game ... see the ACCESS CODE PUZZLE at the end of this walkthrough {4} - The access code is correct! The door opens and Ben enters the `important` room - Cutscene:- Confrontation with the villain who STARTS to eliminate Ben! IT`S WORTH SAVING HERE (Immediately you re-obtain interactive control) !! - If Ben doesn`t do something, he`ll die (You have 30 seconds just to perform one fairly obvious and uncomplicated action ... so there should be no problem!) - From inventory, `In a fit of desperation, you put the DoorSucker 2000 up to the vent, and are surprised to see that it fits.` ( Automatically `You quickly press the button on the remote labelled `pull`` ) - The villain is defeated through his own device {7} - Cutscenes:- THE END ... until the next (sixth) episode of Ben Jordan entitled `Scourge of the Sea People`. Total points for day~5 = 18 TOTAL POINTS FOR THE WHOLE GAME = 22+23+17+28+18 = 108 out of 108 QUIZ ANSWERS (1) Ankylosing Spondylitis (2) Harry Haller (3) A Daughter (4) Ehrich Weiss (5) Cats (6) Venus (7) Tiddlywinks (8) The Human Brain EVADING THE ZOMBIE - From inventory, quickly use the camera`s flash on the zombie ... this blinds it, and it `shuffles back out of the alley.`... there is enough time for you to do this! - However, if you have still have difficulties due to the somewhat rapid actions necessary, the following will make it very much easier:- [A] Immediately before leaving the OPD, go to inventory and `obtain` the camera ... it will now replace your ordinary cursor. [B] When the zombie approaches you and as soon as you have interactive control, make 4 mouse right button clicks ... this will `rotate` the icons so that the camera icon is the active one. This should only take a VERY few seconds giving you plenty of time to move this onto the zombie and click the mouse left button once to evade it! ACCESS CODE PUZZLE Graduated Hints:- - One of the keys to this puzzle is the phrase `Fugu, Sumo, Dinner` - But it is not the words themselves which are important - The words are only indicative of numbers - Their order is also important - First word `Fugu` - Fugu is a food made from puffer fish - How many puffer fish did you see in the room with the brown door? - 3 - Second word `Sumo` - Where did you see a reference to Sumo wrestlers? - In the picture outside and to the right of the room containing the puffer fish - How many Sumo wrestlers were on that picture? - 11 - Third word `Dinner` - Where did you see something very recently in Yamamoto`s concerning dinner? - In the room containing the large metal filing cases - There was a painting on the wall there - How many women were eating in that painting? - 5 - So the three relevant numbers are 3, 11, and 5 - The only remaining question is in what order. - Evidently the order of `Fugu, Sumo, Dinner` - So the access code is ........ 3115