-
2D racing
-
3D breakout
-
3D flightsim
-
3D games
-
3D puzzle
-
3D racing
-
3D shooter
-
3D skyroads
-
3D sports
-
Adventure
-
Arcade
-
Board games
-
Bomberman
-
Boulderdash
-
Breakout
-
Card games
-
Crillion
-
DragonBall Z
-
Easter games
-
Educational
-
Fight games
-
Flash games
-
Halloween
-
Jigsaw
-
Kids games
-
Line Up games
-
Loderunner
-
Mahjongg
-
Maze games
-
Moon Landers
-
Pacman
-
Pinball
-
Platform game
-
Pong
-
Puzzle
-
RPG
-
RTS
-
Shoot em up
-
Simulation
-
Skill games
-
Snake
-
Sokoban
-
SONIC
-
Space invaders
-
Space shooter
-
Sports
-
Super Mario
-
Tetris
-
Word games
-
Xmas games
-
[game tools]
WALKTHROUGHS FREEWARE ADVENTURES
Doukutsu Monogatari (Cave story)
- - - Walkthrough - - -
GAME PAGE & DOWNLOAD
Walkthrough part 1
Walkthrough part 2
Walkthrough part 3
Walkthrough part 4
Walkthrough part 5
Walkthrough part 6
Walkthrough part 7
Boss #11: Island Core --------------------- It might be big, but as with the frog don't let that intimidate you. Don't let the rising and falling water level put you off either. It's best to stay on the top platforms since that's almost the only place you will even have a hope of touching it. It can only be damaged when the face on the large body lights up blue. Shoot lots of missiles here. The smaller bodies will fire spinning energy discs at you but you can take them out with a couple of shots. You better have your Blade at level 3 for this fight. When the boss pushes you back with the current he'll get ready to fire 3 large energy shots at you so dodge them and get back on those platforms. Curly also helps you here don't forget. It won't be long before this boss runs out of puff. Then Misery and the Doctor show up and teleport the Core away and leave both you and Curly to drown. Everything goes black, but suddenly you can breathe again. Curly has given you her oxygen bubble. If you got the Tow Rope you can take her with you, otherwise she'll have to stay behind. Time to go back to the Dark Place. Dark Place ---------- The tiger head is open now so take it. Waterway -------- After landing go left. Kill all the enemies and jump over the first water pipe. The Booster v0.8 makes this area a little easier but even without it doesn't prove a hassle. When you can't go left any more drop into the water and continue. Be careful when riding the currents since it is quite easy to bump into the spikes. Use the Blade (level 3) to take care of the jellies or use missiles instead. When you get to the door, you know what to do. Waterway Cabin -------------- There's a Save Point here. If you have Curly with you rest on the bed. After you've rested operate the computer then look at the bookcases. You'll learn how to treat flooded robots. Go drain the water from Curly then talk to her 3 more times. Don't leave her there, take her with you then exit the room. Waterway -------- Submerge yourself and take the currents around. Be careful of the spikes and soon you'll be taken out. Main Artery ----------- Something approaches... Boss #12 -------- Well it seems that after Ika-chan was over this guy was in need of a new job.The puffer fish are only dangerous when the puff out their spines so destroy them and grab the power ups they leave behind. The boss will shoot 3 red energy blasts at you when he gets behind you but these are easily avoided. Dodge the floating blocks that will try to crash into you. Shoot at the boss with any weapon you have and he'll go down easily. After he's dead and gone Curly floats away and you end up back at the Reservoir in the Mimiga Village. Reservoir --------- Exit through the door to the right. Mimiga Village -------------- Everyone has disappeared. If you don't have the Booster v0.8 go to Arthur's House and head towards the teleporter. Professor Booster appears and gives you the *Booster v2.0* which you will need for the secret level. Now exit back to the Mimiga Village if you want the Spur. You'll need the Polar Star to get it so those of you who don't have it may skip this next part and use the teleporter to go to the Labyrinth. *Booster v2.0 Info* Push the jump button in midair and you can move in any direction. Even better than the Booster v0.8. Instead of only being able to jet upwards, you can jet in 4 directions in midair, even changing direction if you have any boost left. You'll need this for the secret stage. Mimiga Village -------------- Those of you who haven't got the Polar Star anymore can skip this next part. Use whatever Booster you may have and explore the platform at the top of the area. See that door at the top left, we need to go there. First Cave ---------- Go back to the tiger head that the Hermit Gunsmith resides in. Hermit Gunsmith --------------- The Hermit is awake now and is quite displeased at you for stealing his weapon. But he lets you keep it anyway. Or lets you keep it after he has finished it. You now have the *Spur*. Exit the room. *Spur Info* Hold down the button to fire a laser. This is the most powerful weapon in the game. It also acts differently to all the other weapons in that you don't need to use power ups to make it strong. You hold the button to charge the gun and let it go when it gets to the power level you want. It just eats bosses at max charge. Level 1 - polar Star level 3 shot. Level 2 - thin laser. Level 3 - two thin lasers stacked vertically. MAX - hyper damaging thick laser. First Cave ---------- There are a lot more enemies than usual in the cave. A perfect place to practice with your new weapon. Get back to the Mimiga Village. Mimiga Village -------------- Go to Arthur's House now. Arthur's House -------------- Use the teleporter to go the the Labyrinth. Labyrinth --------- You teleport in at Labyrinth B. Jet aup and left and get through the door. Those sword-wielding Gaudis are here too! Take 'em all out as well as the flying Gaudis and make your way left. Get back to the Labyrinth Shop and talk to Shaba. He,She,it will give you the *Whimsical Star*. Since we are finished here (unless you need to get to the chest in the Camp to get the Arms Barrier) we can go all the way back to Arthur's House. *Whimsical Star Info* A little trinket you got from Chaba in the labyrinth. A whimsical star. The Whimsical Star will cause 3 small stars to orbit you, causing damage to whatever they hit. Take note that the damage is very minor. Arthur's House -------------- Use the teleporter to get to the Egg Corridor. Egg COrridor ------------ WTF happened here? Talk to the blue robot to find out. Just like when you first entered the Egg Corridor go right. You will have to contend with falling stalagtites as well as a few Sky Dragons, but they don't pose much of a threat. At the place where egg no. 12 was there is a chest which will increase your missile count. When you get to the gas cloud either destroy it quickly or shoot at it once and take cover, the explosion is pretty big. In order to get into the old Egg Observation Room you have to take the busted window. But two Sky Dragons await inside. Boss #13: The Sisters --------------------- After opening the chest to get the missiles these two dragons appear. Stay on the platform and When one of them opens its mouth, shoot. Shoot it enough times and it will look a bit concussed, you can still get though. If they shoot fire at you extinguish the flames with extreme prejudice. After an easy fight they'll both die and leave you alone. If you have the Spur you can even kill them both before they even attack. Beat the Sisters! You can't exit through the door, instead go through the window on the right. Egg Corridor ------------ Go along, slaying Sky Dragons and swatting flies. When you get to the end use the Save Point and then use the other door. Egg No. 00 ---------- Seems the egg has hatched. Use the computer to see that the hatching of the egg was successful and Kazuma will show up. If you want the bad ending, answer yes to Kazuma's question. But if you want to soldier on answer no. After answering what your heart desires, follow him outside. Outer Wall ---------- My favourite area of the game. It just has to be seen, I couldn't gush enough words about it. If you answered "yes" to Kazuma's question, talk to him here and you will both escape to the bad ending. You can get another optional item here, just drop off the ledge and jet left onto the lower platforms (watch you don't fall to your doom). There is a door here. Little House ------------ Talk to the little people here, seems they are missing someone. Wasn't there a little person in the Mimiga Graveyard... Exit the room. Outer Wall ---------- The only way to go is up. Near the block with the clock on it is a door that leads to the Clock Room (it's marked by a section of a fence next to the wall). Clock Room ---------- This chest can only be opened by those who have the Booster v2.0 and who tokk Curly with them after the battle in the Core. You'll get the *Nikumaru Counter*. Exit the room when you're done. *Nikumaru Counter Info* A fully automatic stopwatch. You can't see any buttons. Outer Wall ---------- Continue up the wall. When you get to the sand pits don't step on them (remember the Sand Zone?). It's straightforward from here, just keep climbing and eventually you'll come to a door. Storehouse ---------- Try to convince Itoh that you aren't a killer robot. Talk to him to hear his story. Then exit out the left door. Plantation ---------- This place is really big. Drop down and find the passage leading down. Curly is sitting on the bed next to that cosplayer. I thought we'd seen the last of him. Curly doesn't seem to remember you but talking to the cosplayer will reveal how to get her memory back. Get back up to the door you came in and go left. Ignore the door that is in the ground, we'll be back to deal with it later. You don't need to attack the big yellow guys here, they only attack if provoked. The next door you come across you should enter it but for now keep going left, then up past Jail No. 2 until you find a *Life Capsule*. Now go back down to that door I said you should enter. *Life Capsule Info* Max health increased by 4! Jail No. 2 Rest Area --------- Talk to the fishing Mimiga and follow him out of the room. Go back to where Curly was but instead of falling down the passageway go left to where the water is. Kill the mosquitoes and avoid the Gunfish, eventually you'll come across the fishing Mimiga. Talk to him then take a look in his bucket, you'll get the *Teleporter Room Key*. So go left over the Gunfish and open the door with your new key. *Teleporter Room Key Info* A key fished out by a certain Mimiga.