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[game tools]
WALKTHROUGHS FREEWARE ADVENTURES
Doukutsu Monogatari (Cave story)
- - - Walkthrough - - -
GAME PAGE & DOWNLOAD
Walkthrough part 1
Walkthrough part 2
Walkthrough part 3
Walkthrough part 4
Walkthrough part 5
Walkthrough part 6
Walkthrough part 7
Labyrinth I ----------- Well since we are dumped into a dank cell the only thing to do is escape right? Make your way to the top (careful, those enemies shoot at you). You'll find a *Life Capsule* on your ascent. When you get near to the top blocks will start to move out of the walls. Time your jumps carefully and try not to get crushed. The console up here opens the door below. *Life Capsule Info* Max health increased by 5! Labyrinth H ----------- Well it seems that the blue guys couldn't escape. Kill the Gaudi then follow the path around and dodge the moving block. Use the last moving block to get to the door. Labyrinth W ----------- Prison break! Slaughter everything that gets in your way and enter the door. Labyrinth Shop -------------- Labyrinths have shops now? Lucky these Gaudis aren't hostile, though it's not like they're a problem for a fighting robot of your calibre. Talk to all the Gaudis here. Chaba (the Gaudi behind the counter) will give you an item. If you have the Polar Star he'll take it and the Fireball and give you the *Snake* in return. If you don't want the Snake then answer no to his question. If you don't have the Polar Star (you either gave it to Curly or you came back here after getting the Charge Shot) you'll get another item. When you're done here exit the room and continue escaping. *Snake Info* Penetrates through walls. Made by Chaba in the Labyrinth. The Snake is just absically a Polar Star that can shoot fireballs. Since it can shoot through walls it comes in handy in a lot of places (like in the secret stage) and it's always useful to be able to hit enemies hidind behind walls. At levels 2 and 3 it's fire pattern will be similar to how a snake moves along the ground, which is where the weapon gets its name. Personally, I think it's better to stick with the Machinegun or Polar Star. Level 1 - green fire square. Same range as Polar Star level 1. Ok damage. Level 2 - orange fire quare. Slightly more range. Level 3 - blue fire quare. Great range. Great damage. Labyrinth W ----------- Use the Gaudis here to power up your weapons. To the right you'll encounter annoying flying Gaudis who shoot at you so take 'em out quickly. Get past the Gaudis and enter the door. Camp ---- Talk to the physician to get a refill of health for free. The only thing he asks in return is that you get him something from the old Clinic (ok, maybe it wasn't free) so he gives you the *Clinic Key* to get in. The nurse here will tell you she used to work in the Clinic but since it was taken over by ghosts... Curly is here too. Use the Save Point if you want and exit the Camp, we'll worry about the unreachable chest later. *Clinic Key Info* It says "Labyrinth Clinic". Labyrinth W ----------- Make your way up. Only players who have the Machine Gun can get to the star block at this stage but you don't need to go there just yet. Instead go to the door on the left of the shaft. Clinic Ruins ------------ Open the chest and get the *Cure-All*. *Cure-All Info* Apparently this cures anything and everything... Boss #8 ------- Ah! It's necro Balrog! (not really). Everytime you shoot him he lets off a few bubbles in order to protect himself. Keep shooting him till he leaps off the screen. He'll then try to crash onto your head. You can usually tell when he's about to do this since the bubbles give him away. When you start to see them move out of the way or he'll squash you. Start with missiles, then change to the Blade (better have it at level 3 for this job) and he'll be dead before he knows it. Take the Cure-All back to the physician before continuing on. Labyrinth W ----------- Get rid of all the Gaudis then make your way upwards as before, only this time jump off to the right passage. You'll need to get on top of the moving block here so stand under it so that it starts to move towards you. When it gets close enough jump out to the right then hold left and you should make it. The next moving block is easy to get past. Move past the large machine, killing Gaudis as you go and you'll soon hit another boss. Boss #9: Monster X ------------------ First things firts, get rid of any Gaudis in the passageway. This boss poses your first real challenge, be prepared to continue a few times. Stay on the treads. When it starts to change direction jump to another tread or there's a good chance you'll be knocked off (and run over). When it stops and opens up use level 3 missiles on the four green circles inside, you'll take out the purple shots this way (and probably more than one circle). When the four green circles are gone it'll start to fire homing shots at you. They can be destroyed for power-ups and hearts. Use any remaining missiles then switch to the sword because of the insane damage it deals. If you get hit and lose your level 3 sword switch to the Machine Gun or the Snake to finish up, although even a level 2 sword still does good enough damage to kill it off for good. Defeated Monster X. After Monster X has bitten the dust, continue right. One of your friends drops in. Your actions here depend on how you finish the game. If you fall down and talk to the Professor. He'll give you the *Booster v0.8* which you will have to equip in the item screen. If you get the Booster v0.8 you won't be able to get the Booster v2.0 later on in the game, which also means you won't be able to get to the secret stage either. So how the dickens do we get the Booster v2.0? See that red mark on the block, you can exit through the door to the right out if you tahe the jump from where the mark is. It might take you more than one attempt to get there so use the Save Point above before you jump in case you mess up. Whichever choice you make you'll have to take the door anyway so let's go and mess up the bad guy's plans. *Booseter v0.8 Info* Push the jump button again in midair to fly even higher. The booster is a very handy item to have. It'll give you some excellent height, but since it's only v0.8 it seems unfinished. Going through the right door will lead you to a dead-end with a large boulder in it. Curly is here too so talk to her. She wants to get out of this place as much as you do so stand on the left side of the boulder and examine it. But you're both not strong enough (ah robots, they don't make 'em like they used to). Huzzah! Balrog appears to fight you. Boss #10: Balrog (doesn't this guy just give up) ---------------- Balrog must prescribe to the school of explosions=better, but he must have fallen asleep in class since his attacks don't do shit. Shoot him, shoot the missiles (or just jump between 'em) and don't get stepped on or grabbed at close range. Defeated Balrog! After he's done moving the boulder for you, open the chest to get the *Super Missile* then save your game and exit through the once hidden door. *Super Missile Info* An exhilirating sort of missile. Its acceleration is unmatched. These missiles are much more powerful and much faster than the regular missiles. Since they still have the same effects as the regular missiles only tougher I'll refrain from posting the level info. Labyrinth M ----------- Time to destroy the nest of monsters! You'll encounter a new type of Gaudi here - sword weilding Gaudis! There are also fans that float in midair and shoot blasts of energy at you. But at least you have Curly helping you. Destroy everything in sight and go right and when you get to the shaft fall down. You have to go left now so do so. Use the sword to kill the blue spawners, they are quite profitable for power ups. Try to stay out of the water since it will only slow you down and it's hard to jump out of it. use to console to make the platform dissappear. Watch out for the spikes on the wall. The teleporter here isn't really needed since it just sends you back to the Labyrinth Shop. If you have the Booster v0.8 you can take the teleporter then go to where that star block was outside the Clinic. Use the booster to jet up to where it is and walk through the wall. You'll find a door in the wall which leads to the unreachable chest in the Camp. It contains *Arms Barrier*. Teleport back and continue to the right past the floating things and through the door. *Arms Barrier Info* When you take damage, the amount of weapon energy lost will be halved. Dark Place ---------- You can't go through the tiger head so take the door to the far right. Core ---- Jump up to and operate the console to open the shutters. The fourth shutter is stuck so blast it until it moves again. You can't get through the final shutter so go back to the console and use it to lower the lift. Take the lower passage (don't worry, you'll make it before you even come close to drowning) and operate the console here. Go all the way back and then through into the large room. Now if you want to get to the secret level you'll have to go the the bottom right-hand corner of the large room to where the sparkling bit is to get the *Tow Rope*. This item is entirely optional, it's just dependent on whether you want to get to the secret level or not. *Tow Rope Info* A tow rope for robots. Now go and talk to Curly who's looking at a busted robot. Before you even have a chance to retreat the shutter closes behind you and you must take out what the robots were originally fighting!