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[game tools]
WALKTHROUGHS FREEWARE ADVENTURES
Doukutsu Monogatari (Cave story)
- - - Walkthrough - - -
GAME PAGE & DOWNLOAD
Walkthrough part 1
Walkthrough part 2
Walkthrough part 3
Walkthrough part 4
Walkthrough part 5
Walkthrough part 6
Walkthrough part 7
*Jellyfish Juice Info* A fluid that can quench fireplaces. Now since you have a Jellyfish Juice on you, you can extinguish all the fireplaces. You can only carry one at a time to making multiple trips back to the large jelly will be needed. Use this one on the fireplace in Santa's House to get the *Charcoal*. *Charcoal Info* Taken from a fireplace. At this time you can use a Jellyfish Juice to get an optional piece of equipment. It's not necessary to do this in order to complete the game so it's entirely up to you whether you want to get it or not. Go back to the Assembly Hall in the Mimiga Village and use a Jellyfish Juice on the fireplace to get a new weapon, the *Bubbler*. *Bubbler Info* From the Assembly Hall's fireplace. How you use it is up to you. The Bubbler shoots bubbles. Fancy that. It's one of the more interesting weapons since its function changes as it levels up. When it starts out it's really weedy, use a different weapon until you power this one up. When it gets to level 2 it becomes much better (and fires rapidly when holding the fire button to boot). On level 3 when you hold the button down the bubbles will float in mid air. You can have up to 15 bubbles floating at a time, any more will cause old bubbles to pop and fire a projectile in the direction you are holding. Or you could just let go of the button and fire all your bubbles at once. It's certainly an interesting weapon to try. Level 1 - limited range. Quite weak. Recharges slowly. Level 2 - better range. Rapid fire. Recharges fast. Level 3 - excellent range. Rapid fire. Holding the button causes bubbles to float around in the air. Whether you got the Bubbler or not, go now to Chaco's House and use a Jellyfish Juice on the fireplace. Now you can continue with the area. Be careful with the jumps over the spike pits. Use the Polar Star to take out the bats as well as the blue thing (watch out for its attack). Fall down off the ledge and go past all the bats, blue things and frogs. You can get to the Save Point by making a jump or two to the left. Get to the top of the area, kill the enemies and you can make a jump to the right to the chest where you can increase the amount of missiles you can carry by 5. Now fall down and try to open the door. Unfortunately it's locked but a voice will call out to you from the crack in the wall, so you better go answer it. Agree to helping the voice out and you'll get a *Rusty Key*. So use it in the door. Oh, no key hole. Well I guess we'll have to break the door down then. Take the Rusty Key to the Power Room that is located to the left, under the cliff. *Rusty Key Info* A rusty key. Power Room ---------- There's a robot here but no power to operate him. Use the computer to turn the power on. My creation has life! Unfortunately my creation is unhappy with your oppressive iron rule and wants to detonate itself. Along comes Balrog to annoy you. Boss #3: Balrog Again --------------------- He'll jump and hover like the enemies you've fought in this area. When he lands he lets off some projectiles that can be shot. Just dodge under him when he hovers, destroy all the projectiles when he lands and repeat. The Fireball this fight a cinch. Fought off Balrog! Better pull the robot out of the ground. He's quite thankful since he wants to repay your help by making you explosive devices. He must work for Santa. Exit the room. Grasstown --------- Hmm, turning the power on also activated the fans. Use the one here to go all the way back to the left to get a Jellyfish Juice. Go back to where the mysterious voice beckoned from and take the fan on the right side of the hoverbike (no, you can't ride it. Shame) up to the Grasstown Hut where another chest which grants more missiles resides. Be careful, after you open it a really pissed-off Mimiga mutant attacks from the fireplace. Mercy kill him with the Fireball since everyone knows all mutants curse their existence and await the cold embrace of death with open arms (so that's what the red flowers do to the Mimigas). On the right side of the fan is an Execution Chamber which holds another *Life Capsule*. It's easy to get it, just destroy the left star block and use the killer robot to get a leg up to kill the other killer robot then jump up again to attain life-giving joy. *Life Capsule Info* Max health increased by 5! Let's go back to Santa's psychotic, bomb-making robot. It seems we need Charcoal, Jellyfish Juice, and Gum Base in order to make a nice explosive (Jellyfish Juice? I use that on fires, just what the hell do they put in this shit?). Go back to the voice and you'll get the *Gum Key*. You'll need this to open the door at the far-right of Grasstown, so go there now. You'll need to time your jumps in order to have the fans blow you the correct distance to get there thanks to the helpful hint from that weird cosplayer dude (boy he sure gets around. And yes, I am aware that I'm being redundant by calling just one cosplayer weird). *Gum Key Info* A tag says "Gum". Gum --- Fans flank a chest in this medium-sized square of a room. Open the chest to get the *Gum Base*. The tranquilness doesn't last long since Misery and Balrog show up to cause mischief. Misery turns Balrog into a huge frog! Boss #4: Balrog (what, is this number 3?) --------------- Don't worry, even though his size may be intimidating, he's just a big pussy (hmmm, shades of Symphony Of The Night:) He likes to jump aroud a lot, shaking the screen. Everytime he does this a small frog will fall from the ceiling. They aren't threatening in the slightest since any weapon can easily kill them. Use the fans on either side of the screen to jump over the boss. When he opens his mouth to attack shoot him. He can only be damaged when he has his mouth opened. Use missiles first before crossing over to the fireball launcher. When he jumps straight up he'll cause a whole lotta frogs to fall on his landing. Kill them and continue to fight the boss. When he's toast, exit the room. *Gum Base Info* A clump of gum. Grasstown --------- Go back to the robot and talk to him. He'll take the Charcoal, the Jellyfish Juice (if you've been following the guide you should have one, if not...) and the Gum Base and give you the *Explosive* in return. Now we can destroy the evil door and liberate the owner of the mysterious voice from it's evil doorway-barring practices. *Explosive Info* An explosive for blowing up doors and such. Shelter ------- EXPLODE! (or similar explosion sound) So that's who was behind the door. Kazuma's buddy Professor Booster teleports in to join the fun. Does this more mysterious man know you? If he does he's not letting on. Follow them out of the room. Grasstown --------- Aw no fair! You two get to use the hoverbike but I don't? Hey, don't run me down! Jerks. Oh well, time to backtrack to the Mimiga Village. Observe the smoking wreck. That'll teach 'em.