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[game tools]
WALKTHROUGHS FREEWARE ADVENTURES
Doukutsu Monogatari (Cave story)
- - - Walkthrough - - -
GAME PAGE & DOWNLOAD
Walkthrough part 1
Walkthrough part 2
Walkthrough part 3
Walkthrough part 4
Walkthrough part 5
Walkthrough part 6
Walkthrough part 7
Egg No. 06 ---------- Inside the chest is the *ID Card*. Exit the egg. *ID Card Info* An ID Card found in Egg No. 06. Egg Corridor ------------ As you push on further, you'll find another door you can enter. This leads to the Egg Observation Area. Egg Observation Area -------------------- Inside is a Save Point, a lot of monitors, a computer and a chest which you should immediately open. You'll find the *Missile Launcher* just sitting inside. Now you can shoot explosives and enemies will randomly drop extra missiles when killed. Power it up to level 3 as quickly as you can. When you're finished here exit the room. *Missile Launcher Info* Wide range and powerful damage. However, its ammunition is limited. The Missile Launcher is a handy thing to have around. It's high-damaging and it can take out multiple targets when fully powered up. It's a very good weapon to have when facing bosses but watch your ammo or you'll find that your fun will come to a halt quickly. Level 1 - fires one relatively slow-moving missile. Level 2 - fires one larger missiles that is slightly faster. Level 3 - fires three level 1 missiles. Great against single and multiple targets. Egg Corridor ------------ Although you can't go inside Egg No. 2, you can shoot at the space in the alcove above it to get some hidden missiles and hearts. A little further along and you'll come across a wavy barrier, but how to get past it? The egg that is close by holds the answer. Egg No. 01 ---------- You'll find a missile here as well as a monitor which you should examine. You will use your ID Card on it and the barrier will be turned off. Now go inside and fight the boss. Boss #2: Igor ------------- Like Balrog, he's a pussy. He'll charge at you, but you can just jump over him. If he gets close he'll give you the ol' left-hook so move away. When he opens his mouth he'll barf energy blasts at you. Soften him up with rockets then switch to your pistol for the icing on the cake. Fought off Igor! You can't get to the Save Point yet so go in the other door. Egg No. 00 ---------- Talk to the Mimiga who still has some fighting spirit left. After your conversation, leave the room and go all the way back to the beginning of the area and use the teleporter to go back to Arthur's House. Arthur's House -------------- We find out the blue-clothed Mimiga is called Sue but after a little IRC with Kazuma (the scientist in the beginning cutscene for those who haven't been paying attention or haven't got the translation) King and Jack bust in and apprehend her! After you teleport in talk to Jack to find out their unsavoury plan. Save if you must and exit the house. Mimiga Village -------------- Watch the cutscene, then go talk to King and Sue. If you haven't already go to the Yamashita Farm. Yamashita Farm -------------- There is a Mimiga relaxing here as well as a sprinkler and another *Life Capsule* in a small body of water. We're done here now so go back to Arthur's House and use the teleporter to get to the new location Grasstown. *Life Capsuke Info* Max health increased by 3! Grasstown --------- There is a Mimiga named Santa here who's dropped the key to his house, clumsy dill. So go right, get *Santa's Key* and return it to him so he can get back home. *Santa's Key Info* The key to Santa's house. Santa's House ------------- He'll reward you with the *Fireball*, a new weapon. The stuff kids get for Christmas these days; back when I was a wee lad all we got were Sega Saturns, not high-powered weaponry. In Santa's House you'll also see a fireplace, which you should remember for later and a pit of red spikes. Under any circumstance should you EVER touch the red spikes. Actually don't touch any spikes of any kind, or you'll be sorry. Don't say I didn't warn you. Exit Santa's House. *Fireball Info* Bounces along the floor. Rather powerful on gentle slopes. The Fireball will bounce balls of fire along the ground. It's good for hitting ground-based enemies and also for enemies who are lower than you (like if you're standing on a platform). Interestingly, as you power up the gun the fireballs will change shape and colour, making them not balls but squares. Level 1 - 2 fireballs. Level 2 - 3 orange fire squares, more damage. Level 3 - 3 blue fire squares, even more damage. Grasstown --------- Now that you are outside Santa's Workshop Of Killer Weapons, jump on the platform then over towards another green-suited cosplayer. He seems to be quite a helpful cosplayer, but you should cease all contact as quickly as possible. It's pretty straightforward form here, travel to the right until you get to the door which you should enter. Chaco's House ------------- Talk to the Mimiga then examine the fireplace. You'll need to get through it somehow. The Mimiga tells you that you need to get a Jellyfish Juice in order to pass by the fire so exit the house. Grasstown --------- You should notice that there is a new enemy here, a floating jellyfish. Actually, there are two of them so kill them and go left. Go to the place where you got the key for Santa's House and you'll see a lot of jellies. Make your way on to the platform above and you'll see a very large jelly stuck to the ceiling. There's really no strategy to defeating it, just shoot it lots of times and watch that it doesn't land on your head. It will drop a chest so open this to get a *Jellyfish Juice*. You'll also notice that there is a *Life Capsule* in a small alcove in the ceiling. It's best to start where the four star blocks are, then make a jump to the platforms to the left in order to get up. *Life Capsule Info* Max health increased by 5!