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Shudder |
1.8 |
2009 |
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Freeware |
Shoot em up |
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by: Mike MacDee |
HOME |
73 % |
Windows |
English |
Tested on winXP: runs fine |
last updated: 11-11-09 |
UPDATED |
Shudder | |
English:
A good overhead shooter with retro graphics - 25 levels
The latest action game by Mike MacDee redefines frantic terror. The world faces a cosmic crisis as inter-dimensional rifts devour the earth piece by piece to prepare it for a terrible entity's arrival. You play a troubled, paintball-loving adolescent who's been sucked into the nightmare world beyond the rifts, and must somehow find his way back.
Features:
- WADS control scheme as slick as a bloody hospital floor
- Point-and-shoot mouse-aiming in 360 degrees
- Three devastating weapons: the long-range rifle, the wide-spread shotgun, and the crowd-scattering concussion rocket!
- Three handy power-ups: don an unbreakable shield, double your firing rate, and turn invisible!
- Two difficulty settings: Normal for the newbies, and Frantic for players who just hate themselves
- Ten unique enemies: eldritch horrors from the depths of your worst nightmares!
- 25 chaotic levels spread across three chapters, each more harrowing than the last
- Tons and tons of secret areas and booby traps
- Crisp, eerie soundtrack delivered courtesy of the FMOD sound system
- Stunning story and graphics by yours truly!
Shudder works on Windows XP and Vista for certain. Might work on other platforms accidentally.
Controls:
W,A,S,D = Move
Left mouse button = Fire primary weapon
Right mouse button = Fire rocket
Space = Toggle primary weapon
Enter = Pause
R = Restart
F4 = Full screen / windowed
Esc = Exit to main menu
new version 1.8 (9-2009)
- Increased the atmosphere a bit (cloud generators, transparent slime rivers).
- Gave Shuddering Mass and Deathwalker major makeovers.
- Fixed a few secrets.
- Made a few minor changes to game manual (/obvious).
- User-friendly text pop-ups inform you of items grabbed, secrets found.
- Pushblocks and blastable blocks easier to find with a sharp eye.
- Hero turns transparent when hurt to indicate temporary invulnerability.
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